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30th-Mar-2009 01:16 am - [ENDGAME] Stage 6; Metonomy
"Warden - Title" [neutral; stoic]
Darkness falls on the city, punctuated with the sounds of sound waves given direction and deadly force. Yet as the night draws to a close and dawn peeks golden on the horizon, the resident's clever talents close in on the last remaining Entropi. With their incredible adaptability, they have broken the back on the Entropi army, the biggest blow coming as the residents realized that they were not helpless but empowered by their own limitations.

The last remaining Entropi pulsed wildly, flicking back and forth as though seeking its companions, but there were none. So in a last ditch attempt to flee, it streaked for the perimeter of the compound. If it could reach where the Obex once stood, it could resurrect the barrier--

The glowing orb slammed into an invisible restraint, bouncing off it like a rubber ball off cement. The Warden stepped out from behind a nearby building, an uncharacteristic expression of satisfaction on his features. He addressed the flailing Entropi coldly. "You will take the place of the Indigeo in the original Consulo. The Indigeo will be free to take charge of the new Consulo and send the residents back to their worlds. They have won against you, your campaign is finished."

A hiss-snap of energy, and the Entropi lashes out at the Warden, the strike which would have reduced even the hardiest of Drafted to mere ashes and ions; yet the white-suited man absorbs it, like a lightning rod passing the charge harmlessly into the ground. When he speaks, his voice is subarctic and disdainful. "It is too late for that -- three hundred years too late. Your opponents created their intermediary as you always have, but infusing them with their own biometrics. You do not have their frequency, you cannot cause me harm."

It pauses, but there is no time for it to formulate another plan, and the Warden dissolves it in the same way he disassembled the buildings and the Obex wall. From the sky comes spiraling the much smaller orb of the Indigeo, almost able to be held in two hands.

The Warden looks suddenly very tired, but calm. "It is done," he says.

---

The Warden takes the casualty reports with practiced stoicism, but at every reported death a shadow grows in his eyes; they're all felt as keenly as blood relations, if he'd had any. In a way he was the only commonality that every resident had, and they in turn were his link to a life devastated by the Entropi, both enemy... and ally.

"Messages have been sent," he tells them. "That the Keepers plan was a success, and that the Entropi have been defeated. There are small, enclosed settlements on other continents. They are to gather at appointed places. A provisional government will organize relief efforts, distribution of supplies, and eventual population rebuilding programs. For now, it is enough that the siege has been lifted."

He stands next to the second Consulo, the Indigeo hovering next to him. "As promised, you are all free to return to your worlds, or the worlds of your choosing. It will have to be done in several iterations, beginning at sundown. I advise you to make rest for those who did not survive -- they no longer emit a life force and cannot be returned."

The war is over; peace has come to Econtra.
27th-Mar-2009 09:49 pm - [ENDGAME] Stage 5; Invective
"Entropi - Orb"
One by one, the Drafted either win over their false adversaries, the made-up calamities, the forged returned home, and the other hallucinations or else sink into oblivion. How long each interaction takes is based completely on the strength of the individual, on their desire to finish the confrontation with the Entropi, and how easily they are fooled by the illusion that tried to destroy them.

But even the earliest to wake do not do so until the aliens of energy and light are ready for the final battle, prepared by their quick but intensive study of the Drafted's minds. They believe they know how to best these annoying gnats, and they are sure that it will be as easy as brushing insignificant insects into a waiting fire. That some Drafted fell to their nightmares only intensifies the Entropi belief that they will conquer here. As if with one mind, they decide on the method to ensure an outcome of victory.

The Entropi have always perceived everything as a frequency; even the Indigeo's phrases frequency no reset were a direct translation of its understanding of the beings it interacted with. They were able to 'see' the life forces of other species because they existed just slightly out of sync with the current world -- ever so slightly, milliseconds perhaps -- ahead of this world. Their attacks are predictions, carefully calculated strikes cast a mere heartbeat ahead of time at a moving target. For this is where the frequency enters the equation. Most frequencies are consistent, or at least have regular irregularities. Blips. The Entropi have been studying hard the residents -- everything has been study: the mind games, the changes, all of it -- and now they feel ready to go up against the residents.

But the residents have the advantage of being unpredictable, and the Entropi's greatest strength is their greatest weakness. To beat these otherwise unconquerable beings one must generate a frequency -- some kind of action or reaction -- that's significantly different from the projected outcome. Expecting one thing, and Entropi attacks based on that like shooting at a moving target. A target which changes course at the last second is not hit, but instead the strike hits whatever was behind where the target should have been. As all the Entropi exist just outside the residents' time but are all in sync with one another, one missed strike can be fatal to them.

---

As the first of the Drafted come awake, they will notice the silent Entropi sitting high in the sky, hovering as if conversing. As the last of the Drafted pull themselves from their nightmarish tests, the Entropi have finished their single-minded discussion and now float apart, drifting down towards the ground like the lightest of soap-bubbles. But, as previous encounters with but one of these alien beings has shown, the Entropi are hardly fragile, despite their lack of a humanoid shape.

The Entropi move with seemingly little purpose about the streets, gently drifting along with a dangerous degree of nonchalance. It is not until someone takes the risk of approaching them that the Entropi, almost as one, begin to strike. These foes, unlike their crazed brethren who attacked the compound, are meticulous and precise in their killing.

Instead of lashing out with angry electrical whips of power, these careful-minded Entropi instead fill the air with peculiar humming noise, a sound which changes deftly the moment any of the Drafted approach. It is a horrible tone, a keening wail that tugs at molecules of every being that dares to come too near. Every Drafted will feel it pulling at very molecules that make them unique, pulling every which way with potent ferocity.

The Entropi are targeting the abilities of the Drafted. Any who stay too close without forming a resisting resonance to the Entropi call, will be destroyed mercilessly, as their body is shaken apart.
18th-Mar-2009 10:35 am - [ENDGAME] Stage 4; Allegory
"Entropi - Orb"
The clouds dissipate, and only then do the people below realize that they had never been clouds, by the ashen offal generated by so many bioelectrical creatures in the sky. The atmosphere is a seething, crackling mass of solid Entropi. They bump into one another, passing through and generating wide arcs of lightning, seeming like the whole racial population is crowded into the sky above Neocontra.

They are angry, the people below have not disposed of their enemies, the Keepers. In fact they've left them quite undisturbed, not that it matters much. The ones which call themselves the Keepers will expire shortly with or without the residents' intervention, though the Entropi had rather been hoping to get a little more insight on the resident's methods. Tricky, tricky humans and their frequency similars. They release the jarring sensation, and people all over are knocked around as their notables slam back into them, undiminished and intact.

But the Entropi can wait no longer, and even though it may prove a danger to them, the Drafted's pitch will soon be reaching critical mass. They must be stopped, and so the Entropi unite in one fluidic mass, every orb meshing with the one next to it until there is nothing but a shining, lightning-woven blanket hovering above the city -- and then it drops, covering everything. The people, the buildings, all of it.

It's disconcerting, to say the least -- like swimming through thick jelly. You feel suffocated even though you can breath, your skin snapped a thousand times with jolts that never penetrate. And you hear in perfect harmony an omnipresent sound, faint but never fluctuating.

Your eyes grow heavy, and when you open them again, your surroundings have shifted.

The afterlife is exactly how you pictured it, though it will be different for everyone. You wake up in the presence of a loved one long since passed away, and they smile and tell you how happy they are you've joined them. The war is over (won? lost? it is your paradise, you may hear either) and you were a casualty. But everything is all right now, and you can be at peace...

You stand across the battlefield, facing down a friend met in Econtra. They look grim and in an instant you know -- this is a fight to the death. How you came to this point is unclear, but you are past the time for words and negotiations. Only battle can save everything. It must be you or them, and there is no other way.

Silence. An empty wasteland that stretches on and on, the remains of a broken city your only compass point. The Entropi have gone, Neocontra stands deserted -- and yet you are left. How have you been forgotten? Were you left on purpose or accidentally? And what can you do now, with no way to return to the life you knew? Despair creeps into the corners of your mind... will you give in?

Home, at last. How long have you been away, and what will you find when you return? See old friends, tell loved ones you've returned from that place... but no one notices. You cannot touch, or speak, as though you were nothing but a lost spirit wandering. Try as you might you can't make anyone acknowledge you...

Each person caught in these hallucinations, these carefully crafted specters designed to trick the mind. Perhaps they'll experience one, or many, but the result is the same. If they succumb to the dream, their bodies will die in the real world. It is the Entropi's last line of defense, but a formidable one.

---

[OOC: Characters can go through one (or more, if you wish) of these hallucintaions. If they reach a point where they believe the dream completely, their real bodies will simply give up and die. Although the hallucintaions may take as little or long in time as they need, ICly this stage lasts about a day or so. You can use this post for posting the happenings, if you want.]
11th-Mar-2009 11:00 am - [ENDGAME] Stage 3; Syllogism
"Keepers - Maze"
It came like a zephyr, though less kind than the warm melting winds of the west. It swept away the dead ash remaining in the compound, carried it back to whatever pit it was spawned from except where it was embedded in the surroundings. But it could never be mistaken for a reprieve, no certainly not... with the land scoured bare and dying like the rest of the planet. It was hard not to look over than and not feel despair, and even those like the Warden with emotions so repressed and buried could not avoid stirring a faint sense of hopelessness. They could only rely on the fact that their hope of survival was stronger.

Somewhere above the heavy charcoal clouds, the Entropi began gathering. Long fingers of lightning rent jagged lines through the clouds, like static in a small room where too many people jostled together. How many of them lurked just out of sight? And for that matter, why were they out of view? Couldn't their power, especially combined, wipe out every bit of life in the city below?

And yet... it seemed as though they were hesitating. What could it be?

When it came, it was quite a shock to all of them. The Keepers burst from the clouds, though only the keenest could tell it was the familiar orbs which spent months hovering the compound's airspace and not the new arrivals. They came crashing low as though thrown, or discarded, and where they landed there were vicious craters ripped from the earth, throwing dirt and debris into the air. They lay stunned and unwary, inevitable targets.

There were six in all. In their confusion, they projected static and miasma, and a tide of electricity which stung the skin and set small fires. The equivalent of a bio-magnetic EMP shockwave.

Where it hit the residents, suddenly things were different. Their frequencies -- the manner in which the Entropi, Keepers or otherwise -- resounded in specific ways, but were then knocked violently from their housings and thrown into chaos. They sought whichever vessel was closest to their natural environment.

Thus weakened, the Keepers could only endure, and the rest of the Entropi seemed willing to wait.

---

OOC ExplanationCollapse )
5th-Mar-2009 12:10 pm - [ENDGAME] Stage 2 ; Didactic
"Warden - Displease" [angry; annoyed]
The sky was still heavy with metallic cumulus, the lonely city stands steeped in gloom both physical and psychological. Many cannot take their eyes from the wasteland, and although the day-to-day activities are still carried out, they are executed with a forced calm. There is no mistaking the fear and unease lurking below everyone's masks. The Warden was no fool to delude himself into thinking morale within the city wasn't suffering, but there was nothing that he could do to improve it beyond what he had already offered, dismal though it was: despite everything, he believed that the residents had the power to win against the Entropi, less through brute force and more through their ingenuity. He wanted to give them as much aid as possible, but there was something more pressing he needed to attend.

There was a grey haze on the horizon, like a low-lying fog. Standing next to the duplicate Consulo, the Warden peered intently at the far away marring of the unbroken distance. An incoming storm? But no, that couldn't be right...

Weary as he was, it took the Warden a few moments longer to realize what was happening than it should have; when it dawned, there was a hissed out and very un-stoic curse. There was no time to warn everyone individually, and so he left the tersest message he could in communication.

"Residents, get indoors. Seal all windows and outside ventilation by any means necessary. The Entropi's advance assailment will arrive inside the next ten minutes. Do not inhale the miasma in the cloud, it is extremely toxic. Messenger communications will be disrupted for approximately 24 hours until the micro-organisms expire. I repeat, do not go outdoors. Once communications are restored I will alert you in this same manner."

True to the warning, the deadly khamsin blasted into the compound eight minutes later with the force of a thousand sandblasters. Instantly all greenery was scoured from the ground, leaving only ravaged dust behind. The Park was denuded in mere minutes, only the most hardy of tree trunks escaping, badly pockmarked and bowed. Anyone who was unlucky enough to still be outside when the blast hit would have their unshielded skin peeled off, clothing literally ripped from their bodies.

The messengers gave shrill blips and died, their extraordinary communication unable to transmit through the interference; with great effort, some badly garbled bursts might be posted.

And the smoky ash began to fall. Not unlike what fell during the previous attacks on the old compound, but thicker and heavier. It was cloying, clinging to every available surface so fast that it nearly seemed to be replicating itself. Metal began to rust under its corrosive touch. The Warden's warnings were accurate; to breathe in this noxious atmosphere was to have it settle in your lungs where it began to fester and mold within hours, causing the sufferer to cough uncontrollably. Fingernails turn black as it leeches into every part of the body, even turning tears black, hair follicles white.

Trapped in the bank -- for he was as susceptible to this miasma as any of the residents -- the Warden could only brace himself for the inevitable casualties. The Entropi played a dirty, dirty game of war. He knew it would only last twenty-four hours, that the storm would die as quickly as it had come, but until then there was nothing he nor any of the residents could do. His messenger remained dark and silent; the Warden leaned his head back against the vault and slept.
1st-Mar-2009 08:41 am - [ENDGAME] Stage 1 ; Aphorism
"Warden - Displease" [angry; annoyed]
It started with the clouds.

It was the time of year when the sky was almost always overcast -- no longer shedding flakes of snow at every turn, but still hanging low and pregnant over the world like a gloomy oracle. But as the Warden stood in the center of the plaza and stared heavenward, the clouds did not look right. They shone as though they were metallic, and he felt a bitter tang in the back of his throat.

He'd hoped to have more time.

The second Consulo was constructed already, the residents having been suspiciously compliant in obeying his request that they vacate the area. It resembled a large double-helix of the same material which composed the Obex wall and the now-forgotten cuffs, encased in a translucent bell-shaped housing, the open base approximately thirty feet in diameter. The topmost curves of the helix suspended the huge outer shell with little more than a flattened disc a mere few inches across -- an impossible feat by earth engineering. Despite the brisk winds which played about the compound, not a single quiver could be detected upon its surface.

It was, of course, not complete in the sense that it was ready to use. It required a unique power source, and that could not be applied to the machine just yet. Still, as the Warden had stepped back to regard the result of his assembly, he found himself thinking it was strangely artistic and beautiful for something of Entropi design.

The Warden began moving throughout the compound with expeditious steps, not speaking to any of the residents and yet slowly and eventually attracting attention with his haste. The tension in the compound was palatable; still the Warden strode from building to building with grim-faced stoicism, touching a wall here or a cornerstone there. Where his hands lingered they left faint traces of pearlish light, not unlike that of the Obex.

If repeatedly pressed for an explanation, only a terse, "Strengthening your defenses," can be drawn from him.

He stops for nothing, hour after hour with relentless diligence, sometimes even walking right into rooms that are already occupied to sweep over them with piercing assessment. Sometimes he'd move something, like a table or a chair, like some bizarre imitation of achieving feng shui. If his way is blocked into a room, the defier will receive only a cold, hard glare before he moves onto the next location.

Something is most assuredly coming, and the Warden doesn't have time to babysit anymore.

When at last the man seems satisfied, many hours later, he walks to the northernmost point of the Obex wall: just outside the first apartment building, not far from the church and the cemetery. That the oncoming storm will be entering past the graveyard seems too funny, and too ironic, and if the Warden were anyone besides himself he might have even laughed at that.

He places his hands on the Obex wall palms inward, and a crack runs up the surface all the way to the top. Slowly the pearlish wall parts like a disturbed waterfall. It falls and falls, collapsing into itself and leaving no trace against the earth except the very faint shining dust scattered here and there. Around the entire parameter of the compound, until the last section is no more and there is nothing separating the people of Econtra from the rest of Earth.

It is a sad, dismal sight. Nothing lives beyond the wall, a barren wasteland; the rest of the city is utterly missing and only what had been protected within the wall's confines seems to have survived. A few skeleton-like trees, dead and withered, break the otherwise grey haze of the horizon. They're free but with nowhere left to go.

Neocontra, meet Earth.

The Warden turns back to the compound -- which can no longer rightfully be called such -- surveying the bastion of assembled people and power, the last stand against the Entropi before the planet falls beyond all hope.

"Make ready. You have 72 hours."
24th-Jan-2009 11:29 pm - [MODPLOT; WAR GAMES] STAGE 3
"Warden - Title" [neutral; stoic]
Although it seemed to drag on and on in the chaos and confusion, truthfully not much time passed between the Keepers' possession of the Warden -- only a few hours at most. Nearly as soon as the chaos within the compound had started, it ended, with the Warden falling lifelessly to the ground as if he were a marionette who's strings had just been cut. That was not far from the truth, as the Keeper's precious puppet had out grown his use. They had not anticipated such resistance from the residents and while they had succeeded in having the Warden inflict injuries upon the masses, they had not accomplished their intended goal: to kill the residents.

Once again, the Warden had failed them and they had no more use for him. He was now discarded and set aside, doomed to share the fate of the people he was once in charge of -- if they didn't see to his fate before he could meet it with them.

And so the Warden lays, unconscious and unmoving, mere feet away from the clinic where the Keepers had started their reign of lightning-filled terror through this puppet of a man.

What would become of this man? Only time would tell.



[OOC: Warden has been finally been abandoned by the Keepers and suffered the ultimate "demotion"... being tossed into the compound to live as a resident himself. This may or may not go over well, depending on the general consensus of the population. Once he wakes up (he's a little charred right now) he'll be acting as a regular character indefinitely.]
15th-Jan-2009 09:58 am - [MODPLOT; WAR GAMES] STAGE 2
"Warden - Displease" [angry; annoyed]
The Keepers were angry now, as angry as supposedly emotionless beings could be. They had not been able to corner the Indigeo, and it had not responded to their demands. They could not comprehend this level of dissension. It confused them as much as the chaos caused by the rogue Entropi which had broken from their ranks, attacked them and then destroyed the original compound. Betrayal was not part of the Entropi consciousness, originally... it had been something they'd been given an unhealthy taste for through the conquest of other races.

Anger, however, they seemed to have developed all on their own.

The Indigeo had dove into the endless white maze that was the core of the Obex, hiding its signature amid the millions of pulses that made the material feel warm to the residents' touches. The Keepers could not disassemble the energy, for then it would become nothing more than a wall and that would not hold their captives.

So for the moment, the stalemate had resumed. The Keepers ceased their chase and moved back into a holding pattern above the compound. They were perhaps defeated...

... except for one last option.

---

The Warden, laying silently in the clinic where the residents had taken him, had not moved. Apparently unaware in a comatose state, his injuries had been lessened by generous healing that, had he been awake, he might have thought he did not deserve.

But without warning his body bolt upright, eyes wide but filled with an unearthly white light. His face remained as blank and expressionless as ever, but his limbs moved of their own accord. Long had the residents claimed the Warden was the puppet of the Keepers, but now it was literally true.

Filled with the same energy power as the Keepers themselves emitted, an invisible pulse rippling around him as had shielded him on his first visit to the compound, so many months ago, the Warden turns to survey the rest of the clinic with eyes that are seeing nothing.

One hand is raised, and lightning leaps from it.

The Warden is on the attack.



[OOC: Warden has been possessed by the Keepers, and is walking around the compound shooting lightning at the residents. Although he's shielded, it's not the same strength as the Keepers themselves has, so do with that what you'd like. Start new comments for characters or small groups, and the Warden will play out his unwilling stalking of them.

Please be patient with us as the mods are all working to complete these tags, but there will be a lot of replying for us to do. Alternatively, feel free to have been attacked by or escape from the Warden in your thread, or use the threads for hiding or organizing. If you'd like the Warden to reply to the thread, put "warden" or "open", something in the subject line, some indication for us, please!

Again, any questions to be directed to the OOC post.]
12th-Jan-2009 12:24 pm - [MODPLOT; WAR GAMES] STAGE 1
"Warden - Title" [neutral; stoic]
It had been a stalemate for quite some time now, an invisible tug of war back and forth, between two sides of the same coin. The Keepers and the Indigeo. Entropi against Entropi. Parents against child.

INDIGEO SUBSET INDEX.

The Keepers had taken their child's guardian, the man they appointed Warden. Despite carrying out their instructions for handling the compound and the drafted people inside of it, the Warden was frequently insubordinate. Humans were complicated creatures. But the Keepers had let the minor recalcitrance go with only minimal punishments, until they discovered that he had not only been tainting the Drafted's perception, but the Indigeo's as well.

INDEX RESTRICT WARDEN.

The Indigeo would no longer listen to them. The collectively spawned prodigy of their resistance, the one keyed to the Consulo... was no longer taking orders. It only obeyed the Warden. No, it only wanted to obey the Warden. Completely defying the usual sense of order of the Entropi. Perhaps Entropi were complicated creatures as well.

But removing the Warden had not solved the problem, for the Indigeo did not submit once more to their commands. Instead it had taken hostage the compound itself, substituting itself into the place the Warden had habitually held.

INDIGEO PLAY HABITAT.

And thus forcing the stalemate; the Keepers unable to harm the Warden without the Indigeo turning the retribution against the compound, and vice versa. The deadlock went on so long that the Indigeo even resumed requisitions. All in hopes of being able to communicate with the Drafted.

HABITAT FREQUENCY ENROLL INDIGEO.

But it had not succeeded, and the Keepers were not infinitely patient. They judged that the Indigeo's hope -- a human concept, a taint no doubt imparted by the Warden -- would not be perpetual either. And so they bided their time until they saw the Drafted's morale at its lowest, their conglomerate at its most weakened point. Internal strife, dissension, chaos. The Indigeo had noted it as well, marked by the occasional transmissions of static like unhappy bleats whenever something new was posted. It was unhappy, and it had so few options left.

RESTRICT FREQUENCY NO RESET.

The Keepers made their move.



His usefulness exhausted, the Keepers relinquish their custody of their intermediary, the Warden. He is disposed of inside the walls of the compound, left in the plaza for all to see. Form battered, excessively burned with traces of ash in the wounds, implicating the Keepers' own strikes as the source. Some injuries are partially healed; has he been subjected to this for an extended period of time? No attempt to wake him succeeds, and he is left to the will of the residents to do with as they please.

At the same time, the Keepers circling the compound engage in an ambush to capture the Indigeo -- but their progeny is clever and has the inspiration of youth, and for the moment eludes them. What must seem like a bizarre and deadly game of Entropi tag ensues as the energy orbs swoop in and out of the compound at fantastic speeds, through buildings and walls as though they are nothing, ignoring the residents completely.

However such massive power will always have collateral damage, and offshoot bolts may indeed injure anyone who gets too close, or simply happens to be in the wrong place at the wrong time. It is a game of chance, but the residents have losing odds.

It goes on and on and on, until suddenly... nothing.

No lights in the sky.

[OOC: Different thread lines for different areas of the compound, same as last time. The Entropi are literally careening through the compound at top speed, not caring what gets in their way. Questions please direct to the OOC post. Have fun.]
17th-Oct-2008 09:25 pm - [MODPLOT] DAMNATIO MEMORIAE
"Entropi"
Everything moves in its course of due time, and eventually even the most elusive residents fell to the phantasmagoria played out by the Keeper's recall. Bodies lay where they'd fallen, caught strongly in the belief that they had died; like an undertow, it kept them from surfacing to the truth.

It was not a new display for them, for they had been the Entropi seen in the visions. They had merely projected a collective memory onto the compound at large with devastatingly accurate results.

The Keepers circled, watchful, gauging the Drafted's helpless state. As before they split, and merged, and communicated back and forth as though trying to decide what was to be done with the situation. These pitiful organic (mostly) beings had destroyed one of their own; a rogue, to be sure, but one of their civic number and for that even Entropi were not immune to resentment.

Eventually they merged into one orb once again. They had already incapacitated their intermediary, and he would surely provide more concise information to them than the ensorcelled population before them.

But changes needed to be made.

---

The residents wake slowly, struggling to push away the last vestiges of the harsh experience. All around them are the pearlish cuffs, deadened to a dark grey... not a single person wears them any longer. They are smooth and unbroken -- how they were removed is a mystery.

They remember everything, each faceted detail of living deaths that weren't theirs and yet somehow were.

And now they must adjust... for things will not be the same.

---

[OOC: Big changes, big changes! I'll try to summarize:

- Characters remember dying in rather vivid detail.
- Cuffs are no longer on the characters.
- The Keepers are now in charge of the compound and have killed a random resident to demonstrate their power.
- Requisitions are currently offline.

There are, of course, some OOC restrictions to the cuffs no longer being in play. 1) If characters try to escape, they'll be fried by the Entropi. No warning zaps, no sedation, just dead. Because I can't expect characters to know this ICly, we're going to pretend there was an NPC, some random character that no one knew very well, who tried and was very publicly turned crispy. Consider that the IC warning. 2) We ask that you refrain from killing other characters, although exceptions might be made if cleared by both players and the mods. Injury okay, killing bad. 3) No massive destruction of property.

Basically we're turning the characters loose on each other, but try to remember that we still need the compound relatively in one piece or... we don't have a game. Use your judgment or ask mods if something's in question.

Latin, lit the damnation of memory.]
14th-Oct-2008 02:29 pm - [MODPLOT] DELIRIUM TREMENS
"Entropi"
It's an eerie feeling, waking up and not knowing positively if you're in your own body. Everything hurts yet it's a disjointed feeling, like being underwater. You sit up, move gingerly, try to establish whether you remember being injured.

Around you are others all experiencing the same thing. Your friends all look as confused as you do. Where is the Entropi? Did it attack and if so, what happened? Why are you not dead?

But the city around you is wrong; fresh and undamaged. It looks... as it did when you watched the Entropi intercept the city in the dream you had moments ago. Was it a dream? A hallucination? Or a premonition?

But no... there are no normal people living in the city this time. It is yourselves who have taken on the role of the inhabitants, stuck in helpless bodies without access to your individual strengths. You have become the original people living in this city.

And frighteningly... once again, the expanse of sky above you is turning red. They're coming.

Again.



[OOC: The characters have had their consciousness put into the bodies of the city's original inhabitants, however when they look at themselves and each other, they see compound residents, not normal people. So the hallucination plays out as the Entropi attack, but they see each other getting killed instead of the ghosts from before.

Choose any of the sub-threads to write in, you can even move between them if you want.]
14th-Oct-2008 02:29 pm - [MODPLOT] DESCENT AND RECLAMATION
"Entropi"
In the few moments before the skies turn molten, the residents of the compound no longer feel alone. Their skin prickles as the hairs stand on end, like a static charge passed down from the heavens and seeking the very ends of the earth. A crack and rumble of thunder that does not fade but builds until it is a living sound, this tired old earth breathing its last few ragged breaths.

This time there is not one, but many... yet how many it is impossible to tell. The spheres descend on the compound en force. They pass through the Obex with naught but the slightest ripple in the pearly surface, leaving no destructive trace in the uncanny material. Arcs of deadly energy flash between them, perhaps a form of communication? These Entropi, the Keepers as the Warden warned, blend together and divide like an electromagnetic cell not dissimilar to an organic one. This keeps an accurate count of their number from being made, although it is doubtful the residents have time to organize themselves in such a manner... or have they?

A sound more shrill than a bonesaw whines through the air, deafening. They circle; searching for something or merely gauging the inhabitants?

Then all at once... the orbs coalesce into a pulsating globe... larger than any other. It streaks for the Obex at full speed and melts into the surface without slowing. Silence breaks over the compound like the flatline of a heart. Is it over? Could that have been it? The thought is no doubt in the minds of many of the residents.

No.

It is not so easy.

Everyone is swept into a collective memory; around them, time is rewinding at a furious pace. How many years are resetting? A dozen? Fifty? A hundred? Thousand?

Until they find themselves standing in the same city, but not the same city. It is untouched, undamaged... just one city of many on Earth. A little run down for its region but filled with life; and there are the people. Normal people, some of which as normal as the neighbours the residents might find in their own world, going about the day with smiles and secrets the same as any other city in any other world. They walk among the residents like ghosts, unaware of their presence or disbelieving stares.

A regular day.

The skies above them turn molten, and the Entropi descend. There is confusion not unlike that the residents themselves express, and it turns to panic. These are ordinary people, from an ordinary world with the extraordinarily bad luck of this chosen location; the Entropi won't be deterred. People are chased down by the isotropic beings, unable to find adequate hiding places and wielding impromptu weapons. One by one they are seared with lightning-hot lances, turning living people into charred and crumbling corpses which litter the narrow streets. People have no choice but to flee, tripping over the dead and nearly-dead. Even those who throw themselves to the ground screaming surrender are wiped aside without hesitation.

It is a simple slaughter for them; remarkably efficient in a way that only a trained selection could be. The city is cleared, leaving very little physical damage except where the Entropi grew impatient and expended more energy than needed to kill these fragile little beings. The crackle of static hisses; a transmission originating and ending in the same spot.

It is done.

The ghastly theater fades around the residents, but so does their consciousness. The world spins; counterclockwise, like reeling backwards. Their vision becomes liquid and opaque, a heavy weight settling on their chests.

Is this an attack? But everything is fading...
31st-Mar-2008 09:38 am - [ENTROPI] Last Spite (ALL characters)
"Entropi - Orb"
It could not process this chain of events. It should have easily wiped these puerile lifeforms from existence in a matter of seconds. It knew their weaknesses, all of them, each meticulously. Yet against a collective congregation of them it was not successful.

And it was weakening.

The Entropi did not feel fear; possibly it was incapable of it. Instead it felt a prick of arrogance, of contempt, the enmity of a creature who underestimated an opponent and is too proud to admit it -- and has nothing to lose.

The barrier continued to constrict.

It could resist, perhaps even break free with enough expended energy, but that would possibly negate the ability for one last parting shot. In the vernacular many of the residents would understand, a final "up yours", perhaps.

The shield tightened.

The Entropi reached its tendrils of energy deep down into the earth it hovered above, grasping the sour taste of burned earth sunk deeply into the alluvium. It heaved, dragging this taint up from its resting place, turning the soil first rusty, then blood red mixed with ashen grey. It was the sight of a truly dead world.

With that last completed, the Entropi folded in on itself, submitting to the crush of the barrier, and was extinguished with a few last bolts of fizzling energy. There was no martyrism in the action; it had accomplished its objective. A number of residents were dead and the rest would follow soon.

And there would be more to come.



OOC INFO

Well, you guys did it! You beat an Entropi. ♥ Fun, wasn't it? But it was a vindictive little sunvabitch, and decided to haul up all the radiation and contamination from the ground and dump it back on the surface. This is Chernobyl, after all.

So starting from where it "died" in the Commons, there is a radius of poisoned, dying, rotting earth... and it's spreading, at the rate of about a foot per minute. Also, this stuff eats EVERYTHING. Ground, cement, buildings... people. No touchie, very nasty stuff. Sadly, it doesn't cooperate with attempts, magical or otherwise, to contain it.

Feel free to (sort of) celebrate either in this post or your own journals. Warden makes a sobering post in his own with the next step of the plot.
27th-Mar-2008 08:45 am - [ENTROPI] Shelter (ALL chars)
"Spiral"
While the rest of the Compound was in shambles, Yuuko and others were in the process of maintaining a barrier around the Arena in hopes of keeping a safe place for the injured and those unable to fight to rest. It wasn't by far the most orderly place as people kept trickling in from the battle outside in various states of distress and agony. Some withdrawn and silent, others wailing in misery, still more screaming for their loved ones to let them out so they could fight.

The Entropi outside roared once more and the people within held their collective breaths. How long did they have? Could they win against this thing? Was it at all possible? Or were they stuck here like rats in a cage awaiting their destruction?

Was this the end?




OOC INFO

So, here's a post for characters not participating in the battle itself to congregate to. Be warned, it's not completely safe, but it's definitely safer than being outside. That's for sure.

Any questions should NOT be addressed to this post but to the Mod!Plot master post in the OOC comm.
27th-Mar-2008 04:04 am - [ENTROPI] The Attack (ALL Chars)
"Entropi - Orb"
It had arrived in the same manner as its birth, the massive discharge of energy still smoldering the crater formed where the strike connected with the ground. Twisting and pulsing, its contained form was immediately aware of the pitiful organic creatures surrounding it, trapped like insects in a too-small hive.

It released a high-pitched roar and lashes out with crackling strikes, passing through buildings and bodies indiscriminately. At the end of the strikes are found unlikely souls, burned instantly from the inside out, their bodies left where they fall.

It is only a beginning. There will be many more to die.

The Entropi gathers for another barrage.



OOC INFO

Okay, so here's the post a lot of you have probably been waiting for! For a list of the characters killed instantly, check here. Currently the death toll causality list stands at 8. It may very well rise.

You may coordinate attacks on the Entropi orb using this post, however it won't be as easy as smakcing it around. Physical attacks seem to pass right through it, and magical attacks are absorbed as though feeding it. It will also be retaliating as it's being fought, so get too close and your character might get zapped. [No deaths for the moment, but there WILL be injuries. If your character attacks, be aware they MAY be injured in response. Don't want, don't fight.]

Any questions should NOT be addressed to this post but to the Mod!Plot master post in the OOC comm. Also, please be aware that I don't have time to respond to every single comment made in this post, or that replies may take some time to get posted. When in doubt, assume that the Entropi is drifting around the compound, looking for more opportunities to attack.
"Warden - Title" [neutral; stoic]
"Residents," the Warden called, managing to be heard about the general noise of the assembled crowd without seeming to raise his voice at all. "Those whom have gathered here should be assigned to the DEFENSIVE COMBAT training division. If you are not part of this group, you are in the incorrect designated area.

At this time, I request that you divide yourselves into seven groups of eight. Some groups may be short, this is of no consequence. Once you have done so, you will compare weaponry and/or ability. The Keepers have indicated an intention to sub-divide these training divisions into the most efficient combinations. It is unclear at this time whether you will be given any discretion as to these placements.

Upon seeing you have assorted yourselves as I have instructed, I will speak with each group individually. Begin now."

*

OOC: The reason for the subdividing is for posting order. Warden will come and chit-chat once the groups have been formed, but don't wait for him to "get to know" the other people in your group. Also, remember that these areas are quite large, so no one's crowded.

Characters should ICly form up to the number of groups the Warden has specified, so use comment lines to "join up" with other characters. I will be adding the character's names to the group lists once I see who's grouping with whom.

Group 1: Tracey Sketchit [AU], Xiao [OU], Otogi Ryuuji [AU], Fujiwara Yusuke [AU], Yami no Yuugi [AU]

Group 2: Johan Andersen [AU], Marufuji Ryou [OU], Yuki Judai [AU], Thief King Bakura [AU]

Group 3: Shukaku [AU], Elda Marker [OU], L [OU], Achmed [OU], Beyond Birthday [OU]

Group 4: Ryuk [OU], Maes Hughes [AU], Alphonse Elric [OU]

Group 5: Pharaun [OU], Gaz [OU], Luna Lovegood [OU], Midna [OU],

Group 6: Master Chief [OU], Samus Aran [OU], Kelly [OU], Impulse [OU],

Group 7:
"Warden - Title" [neutral; stoic]
"Residents," the Warden called, managing to be heard about the general noise of the assembled crowd without seeming to raise his voice at all. "Those whom have gathered here should be assigned to the OFFENSIVE COMBAT training division. If you are not part of this group, you are in the incorrect designated area.

At this time, I request that you divide yourselves into ten groups of ten. Some groups may be short, this is of no consequence. Once you have done so, you will compare weaponry and/or ability. The Keepers have indicated an intention to sub-divide these training divisions into the most efficient combinations. It is unclear at this time whether you will be given any discretion as to these placements.

Upon seeing you have assorted yourselves as I have instructed, I will speak with each group individually. Begin now."

*

OOC: The reason for the subdividing is for posting order. Warden will come and chit-chat once the groups have been formed, but don't wait for him to "get to know" the other people in your group. Also, remember that these areas are quite large, so no one's crowded.

Characters should ICly form up to the number of groups the Warden has specified, so use comment lines to "join up" with other characters. I will be adding the character's names to the group lists once I see who's grouping with whom.

Group 1:

Group 2:

Group 3:

Group 4:

Group 5:

Group 6:

Group 7:

Group 8:

Group 9:

Group 10:
11th-Dec-2007 06:39 pm - [TRAINING] Medical [East Bay]
"Warden - Title" [neutral; stoic]
"Residents," the Warden called, managing to be heard about the general noise of the assembled crowd without seeming to raise his voice at all. "Those whom have gathered here should be assigned to the MEDICAL training division. If you are not part of this group, you are in the incorrect designated area.

At this time, I request that you divide yourselves into groups of five with the following subdivisions: one doctor, three healers, and six indicating they wish to participate as general aids. Some groups may be short, this is of no consequence. Bring with you any relevant equipment or objects you possess. The Keepers have indicated an intention to sub-divide these training divisions into the most efficient combinations. It is unclear at this time whether you will be given any discretion as to these placements.

Upon seeing you have assorted yourselves as I have instructed, I will speak with each group individually. Begin now."

*

OOC: The reason for the subdividing is for posting order. Warden will come and chit-chat once the groups have been formed, but don't wait for him to "get to know" the other people in your group. Also, remember that these bays are quite large, so no one's crowded.

Characters should ICly form up to the number of groups the Warden has specified, so use comment lines to "join up" with other characters. I will be adding the character's names to the group lists once I see who's grouping with whom.

Group 1
Doctor:
Healers:
Aides:

Group 2
Doctor:
Healers:
Aides:

Group 3
Doctor:
Healers:
Aides:

Group 4
Doctor:
Healers:
Aides:

Group 5
Doctor:
Healers:
Aides:
11th-Dec-2007 06:33 pm - [TRAINING] Mechanical [West Bay]
"Warden - Title" [neutral; stoic]
"Residents," the Warden called, managing to be heard about the general noise of the assembled crowd without seeming to raise his voice at all. "Those whom have gathered here should be assigned to the MECHANICAL training division. If you are not part of this group, you are in the incorrect designated area.

At this time, I request that you divide yourselves into the those assigned to Technology and Machinery. You will be working separate from each other for the time being. The Keepers have indicated an intention to sub-divide these training divisions into the most efficient combinations. It is unclear at this time whether you will be given any discretion as to these placements. Bring with you any relevant equipment or objects you possess.

Please then section yourselves into five groups of six for technology, and four groups of six for machinery. Upon seeing you have assorted yourselves as I have instructed, I will speak with each group individually. Begin now."

*

OOC: The reason for the subdividing is for posting order. Warden will come and chit-chat once the groups have been formed, but don't wait for him to "get to know" the other people in your group. Also, remember that these bays are quite large, so no one's crowded.

Characters should ICly form up to the number of groups the Warden has specified, so use comment lines to "join up" with other characters. I will be adding the character's names to the group lists once I see who's grouping with whom.

Technology
Group 1:
Group 2:
Group 3:
Group 4:
Group 5:

Machinery
Group 1:
Group 2:
Group 3:
Group 4:
27th-Oct-2007 09:50 am - [Storm Plot] On The Mend
"Spiral"
Characters: ALL + Warden-kun
Where: Various places in the compound, beginning with the Mess Hall
When: During the Hallowe'en plot
Summary: The Warden finally gets around to fixing the place up, and the residents get to see a little of Warden-kun's special touch. *wink*
Warnings: None?
Notes: Warden isn't going to respond to too many people, mostly because Ankhi works the next like... 6 days... and won't have time. But the characters can watch and discuss what's happening. I will post new comments whenever he moves to a new location, feel free to tag along.

He had concluded his examination...Collapse )
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